The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well.

Special thanks to jotun for the initial development and concept behind Idle RPG!

Registering

To register, simply:

/msg Q2RPG REGISTER <char name> <password> <char class>

Where 'char name' can be up to 16 chars long, 'password' can be up to 8 characters, and 'char class' can be up to 30 chars.

Example: /msg Q2RPG REGISTER Name Password This is my Class

Logging in

To login, simply:

/msg Q2RPG LOGIN <char name> <password>

This is a p0 (see Penalties) command.

Logging Out

To logout, simply:

/msg Q2RPG LOGOUT

This is a p20 (see Penalties) command.

Leveling

To gain levels, you must only be logged in and idle. The time between levels is based on your character level, and is calculated by the formula:

600*(1.16^YOUR_LEVEL)

Where ^ represents power.

Checking the active quest

To see the active quest, its users, and its time left to completion:

/msg Q2RPG QUEST

This is a p0 (see Penalties) command.

Checking your online status

To see whether you are logged on, simply:

/msg Q2RPG WHOAMI

This is a p0 (see Penalties) command.

Penalties

If you do something other than idle, like part, quit, talk in the channel, change your nick, or notice the channel, you are penalized. The penalties are time, in seconds, added to your next time to level and are based on your character level. The formulae are as follows:

Nick change 30*(1.14^(YOUR_LEVEL))
Part 200*(1.14^(YOUR_LEVEL))
Quit 20*(1.14^(YOUR_LEVEL))
LOGOUT command 15*(1.14^(YOUR_LEVEL))
Channel privmsg [message_length]*(1.14^(YOUR_LEVEL))
Channel notice [message_length]*(1.14^(YOUR_LEVEL))

So, a level 25 character changing their nick would be penalized 793 seconds towards their next level.

Penalty shorthand is p[num]. So, a nick change is a p30 event, parting the channel is a p200 event, and quitting IRC is a p20 event. Messages and notices are p[length of message in characters].

Items

Each time you level, you find an item. You can find an item as high as 1.5*YOUR_LEVEL (unless you find a unique item). There are 10 types of items: rings, amulets, charms, weapons, helms, tunics, gloves, leggings, shields, and boots. You can find one of each type. When you find an item with a level higher than the level of the item you already have, you toss the old item and start using the new one. There is no way to see what items you have over irc, but you can see which items you have on the web here.

As you may guess, you have a higher chance of rolling an item below your character level than you do of rolling one above your level. The exact formula is as follows:

for each 'number' from 1 to YOUR_LEVEL*1.5
  you have a 1 / ((1.4)^number) chance to find an item at this level
end for

As for item type, you have an equal chance to roll any type.

Note that because of this formula's inability to roll an item less than level 5, it may change in the near future.

Battle

Each time you level, if your level is less than 25, you have a 25% chance to challenge someone to combat. If your level is greater than or equal to 25, you have a 100% chance to challenge someone. A pool of opponents is chosen of all online players, and one is chosen randomly. If there are no online players, you fight no one. However, if you do challenge someone, this is how the victor is decided:

If you win, your time towards your next level is lowered. The amount that it is lowered is based on your opponent's level. The formula is:

((the larger number of (OPPONENT_LEVEL/4) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL

This means that you lose no less than 7% from your next time to level. If you win, your opponent is not penalized any time, unless you land a Critical Strike.

If you lose, you will be penalized time. The penalty is calculated using the formula:

((the larger number of (OPPONENT_LEVEL/7) and 7) / 100) * YOUR_NEXT_TIME_TO_LEVEL

This means that you gain no less than 7% of your next time to level. If you lose, your opponent is not awarded any time.

Battling the IRPG bot is a special case. The bot has an item sum of 1+[highest sum of all players]. The percent awarded if you win is a constant 20%, and the percent penalized if you lose is a constant 10%.

Unique Items

After level 25, you have a chance to roll items significantly higher than items you would normally find at that level. These are unique items, and have the following stats:

Name: Ethilamir's Omniscience Grand Crown
Item Level: 50-74
User Level: 25 or greater
Chance to Roll: 1 / 40

Name: Falainger's Protectorate Plate Mail
Item Level: 75-99
User Level: 30 or greater
Chance to Roll: 1 / 40

Name: Dinley's Storm Magic Amulet
Item Level: 100-124
User Level: 35 or greater
Chance to Roll: 1 / 40

Name: Jappi's Wind Storm Charm
Item Level: 125-150
User Level: 40 or greater
Chance to Roll: 1 / 40

Name: Joaquin's Colossal Sword of Fury
Item Level: 150-174
User Level: 40 or greater
Chance to Roll: 1 / 40

Name: Grindel's Cane of Blind Rage
Item Level: 175-200
User Level: 45 or greater
Chance to Roll: 1 / 40

Name: Dunus' Dragon Scale Armor
Item Level: 175-200
User Level: 50 or greater
Chance to Roll: 1 / 40

Name: Lageder's Staff of Lightning
Item Level: 200-225
User Level: 55 or greater
Chance to Roll: 1 / 40

Name: Merelyan's Fire Branded Skull Cap
Item Level: 225-250
User Level: 60 or greater
Chance to Roll: 1 / 40

The Hand of God

Every 5 seconds there is a 1/4,000 chance of a "Hand of God" occurring. HoG can help or hurt your character by carrying it between 5 and 75 percent towards or away from its next time to level. The odds are in your favor, however, with an 80% chance to help your character, and only a 20% chance of your character being smitten.

In addition to occurring randomly, admins may summon the HoG at their will.

Critical Strike

If a challenger beats his opponent in battle, he has a 1/35 chance of landing a Critical Strike. If this occurs, his opponent is penalized time towards his next time to level. This amount is calculated by the formula:

((random number from 5 to 25) / 100) * OPPONENT'S_NEXT_TIME_TO_LEVEL

Meaning he gains no less than 5% and no more than 25% of his next time to level.

Team Battles

There is a 1/4,000 chance every five seconds of a 'team battle.' Team battles pit three online players against three other online players. Each side's items are summed, and a winner is chosen as in regular battling. If the first group bests the second group in combat, 20% of the lowest of the three's TTL is removed from their clocks. If the first group loses, 20% of their lowest member's TTL is added to their TTL.

Calamities

There is a 1/4,000 chance every five seconds of a calamity occurring. A calamity is a bit of extremely bad luck that slows a player 5-12% of their next time to level. Calamities only occur for online players.

Godsends

There is a 1/2,000 chance every five seconds of a godsend occurring. A godsend is a bit of extremely good luck that accelerates a player 5-12% of their next time to level. Godsends only occur for online players.

Quests

There are Quests. Four level 40+ users that have been online for more than five hours are chosen to represent and assist the Realm by going on a quest. If all four users make it to the quest's end, all questers are awarded by removing 25% of their TTL (ie, their TTL at quest's end). To complete a quest, no user can be penalized until the quest's end. Quests last a random time between 12 and 18 hours. If the quest is not completed, ALL online users are penalized a p15 as punishment.